![]() ![]() Despite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness." In any case, the tribals are a mostly nomadic people who live off the land using primitive tools and weapons. Maybe they survived some cataclysm that destroyed a technological civilization here. Maybe their ancestors crashed here a thousand years ago. "These people have been here a very long time. The most common factions on rimworlds are made up of humans, with settlements all over the world (and other worlds, in the case of empires). ![]() Human-led factions will also occasionally provide quests. ![]() Biotech replace some of the starting faction with its Xeno-type faction as default, but both types can still be placed. However, at 1.4, the limitation for how many can exist are 12, excluding Mechanoid Hive and Insect geneline. Starting 1.3, you can set which faction can exist for your current gameplay setup when creating worlds. Other factions are permanently hostile and exist only to send attacks. This can result in allies sending reinforcements or trade caravans, or new enemies to raid you. For most factions, the relationship between them and the player can vary depending on the actions the player takes. They are organisations whose members may appear as visitors, traders, guests, or raiders depending on the faction's type and relationship with the player's faction, or in their own faction bases around the map. Factions are the main source of NPC interactions in-game. ![]()
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